Você pode sequir a nossa conta no Twitter que são publicadas notícias sobre Minecraft e links rápidos para a Wiki 
Feliz Dia das bruxas

We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Recursos removidos

De Minecraft Wiki
Ir para: navegação, pesquisa
Br.png
ATENÇÃO
A tradução da página está em andamento, mas sinta-se livre para ajudar!
cerca de 18% da tradução está concluída
Esta página contém conteúdo que não está mais no jogo.
Esses recursos só existem em versões desatualizadas do Minecraft.

Desde o início do desenvolvimento do Minecraft, houve uma série de recursos que foram removidos do jogo. Esses recursos podem ter sido substituídos ou um desenvolvedor decidiu o oposto do que o recurso se apoiava.

Note que esta página só documenta os recursos do jogo que foram removidos; recursos de um elemento em particular no jogo que foram removidos estão listados em seu histórico dos elementos. Veja recursos não implementados para recursos que ainda estão no jogo atualmente.

Blocos e itens[editar | editar código-fonte]

Sela de Cavalo[editar | editar código-fonte]

Veja também: Sela
Horse Saddle.png

Selas de Cavalo eram itens que foram adicionados na snapshot 13w16a durante o desenvolvimento da 1.6.1, juntamente com os cavalos que funcionariam justamente como selas normais, mas para cavalos ao invés de porcos. Era necessário domar um cavalo antes de pôr uma sela de cavalo sobre ele. A sela de cavalo era criada com a seguinte combinação:

Ingredientes Receita de Criação
Couro +
Barra de Ferro










Sela de Cavalo

A ID de item usada era a 416, que se refere ao suporte de armaduras nas versões atuais.

As selas de cavalos foram removidas mais tarde do jogo na 13w18a e agora selas normais são usadas para ambos os porcos e cavalos.[1][2]

Fonte de água infinita[editar | editar código-fonte]

Infinite Water.png

A fonte de água infinita era um bloco que podia criar água infinita, que poderia se replicar infinitamente para preencher seus volumes. Eles foram adicionados originalmente na Indev (24 de janeiro de 2010) para permitir lagos infinitos em mundos flutuantes.[3]

Esteve disponível com a ID de bloco 52, até ser substituído com o gerador de monstros na Infdev Seecret Friday 2 (25 de junho de 2010).

Fonte de lava infinita[editar | editar código-fonte]

Infinite Lava.png

Semelhante à fonte de água infinita, a fonte de lava infinita era um bloco que criava lava infinita que poderia se replicar infinitamente para preencher seus volumes. Também foi adicionado na Indev (24 de janeiro de 2010).

Esteve disponível com a ID de bloco 53, até ser substituído com as escadas de carvalho na Alpha 1.0.0 (28 de junho de 2013).

Locked Chest.png

Baú trancado[editar | editar código-fonte]

Baús trancados eram um bloco de Primeiro de Abril. Pressionar usar no baú faria subir uma tela e ao clicar no botão "Go to Store" você seria encaminhado para a "Minecraft Store".

Comparador ativado[editar | editar código-fonte]

Durante o desenvolvimento da 1.5, o comparador foi o primeiro bloco que usou duas ID's de bloco para representar seus estados de ativado e desativado, com os nomes unpowered_comparator e powered_comparator, e ID's numéricos 149 e 150, respectivamente. A partir da 13w05a, o bloco powered_comparator foi tirado de uso no jogo, sendo substituído pelo estado powered (ativado) no bloco unpowered_comparator. Ele ainda pode ser usado, utilizando o comando /setblock, no entanto, ele não funcionará e irá se transformar em um bloco unpowered_comparator.

Poções reversas[editar | editar código-fonte]

Antes da snapshot 15w31a da 1.9, as poções tinham uma forma conhecida como "reversa". No inventário, as poções reversas pareciam idênticas a suas poções-base, bem como a poção mundana e mundana (prolongada), e seus usos também eram idênticos aos de suas poções-base, com a exceção de se transformar em poções reversas em vez de poções-base. A única diferença estava nos valores de dados.

Haviam dois métodos gerais para criar poções reversas, um deles envolve a adição de olhos de aranha fermentados. A reversão, em geral, se referia à mudança, transformar a poção em sua versão original mais fraca (por exemplo, transformar uma poção de veneno (prolongada) em uma poção de dano (reversa) adicionando um olho de aranha fermentado).

  • O primeiro método envolvia a adição de pedra luminosa (tipicamente) em uma poção terciária já atualizada. Como essas poções terciárias já foram modificadas com redstone (tipicamente), elas poderiam ser transformadas em sua versão original (reversa) com estados não modificados dependendo de qual modificador foi adicionado anteriormente. Nem todas as poções podem ser revertidas (ou reagidas, nesse caso) quando o pó de pedra luminosa ou pó de redstone era adicionado para atualizar a poção terciária (por exemplo, adicionar redstone em uma poção já "redstone-extended" não vai criar uma nova poção).
  • O segundo método envolve a adição de olhas de aranha fermentados, seguidos de pedra luminosa (usualmente). O método dois funcionava com a adição de olho de aranha fermentado em uma poção prolongada positiva (isto é, uma poção prolongada terciária). Na maioria dos casos, isso iria estragar a poção e produzir uma poção negativa de mesma força (nesse caso, prolongada). Então, pedra luminosa (dependendo da receita) era adicionada à poção prolongada negativa. Since these negative tertiary potions (regardless of origin) have already been modified with redstone, the addition of glowstone would revert the potion to a potion of lesser duration.

Um bom exemplo do funcionamento desse processo é a reversão da poção de fraqueza. Uma poção de fraqueza pode ser feita de duas maneiras. O primeiro método é pela adição de olho de aranha fermentado a uma poção mundana (frasco de água + lágrima de Ghast\melancia reluzente/pó do blaze/creme de magma/açúcar/olho de aranha), então adiciona-se redstone para produzir a poção de fraqueza (prolongada). O segundo método é pela adição (novamente) de olho de aranha fermentado ou uma poção de força ou uma poção de regeneração. Poções de força e regeneração, em suas formas base ou prolongada irão produzir poções de fraqueza com igual intensidade (no caso desse exemplo, o olho de aranha foi adicionado à poção de força (prolongada) para produzir a poção de fraqueza (prolongada)).

Agora, deve haver duas Poções de Fraqueza (4:00). O pó de pedra luminosa pode ser adicionado à Poção de Fraqueza (Prolongada) que reverteria a poção em uma Poção de Fraqueza com duração normal (1:30). O ato de reduzir a duração de 4:00 para 1:30 era reversão.

Pedra Luminosa[editar | editar código-fonte]

Poção Base Reagente Efeito Duração
(em minutos)


Poção de Resistência ao Fogo
(reversa)


Poção de Resistência ao Fogo
(prolongada)


Pó de Pedra Luminosa
Dá imunidade ao dano causado pelo fogo, lava e variados ataques de Blaze.
3:00


Poção de Visão Noturna
(reversa)


Poção de Visão Noturna
(prolongada)


Pó de Pedra Luminosa
Faz tudo aparentar estar ao nível máximo de iluminação, incluindo áreas subaquáticas.
3:00


Poção da Lentidão
(reversa)


Poção da Lentidão
(prolongada)


Pó de Pedra Luminosa
O movimento do jogador é reduzido pelo tempo determinado.
1:30


Poção de Fraqueza
(reverted)


Poção de Fraqueza
(extended)


Pó de Pedra Luminosa
Reduz o dano todos os ataques de arma branca por 0.5 (0.25 coração).
1:30


Potion of Water Breathing
(reverted)


Potion of Water Breathing
(extended)


Glowstone Dust
Does not deplete the oxygen bar when underwater.
3:00

Redstone[editar | editar código-fonte]

Potion Base Reagent Effect Duration
(minutes)


Potion of Healing
(reverted)


Potion of Healing II


Redstone
Restores Heart.svgHeart.svg per potion. Instant


Potion of Harming
(reverted)


Potion of Harming II


Redstone
Inflicts Heart.svgHeart.svgHeart.svg of damage. Instant

Fermented Spider Eye[editar | editar código-fonte]

Potion Base Reagent Effect Duration
(minutes)


Potion of Harming
(reverted)


Potion of Healing
(reverted)
or


Potion of Poison
(extended)


Fermented Spider Eye
Inflicts Heart.svgHeart.svgHeart.svg of damage. Instant


Potion of Slowness
(reverted)


Potion of Fire Resistance
(reverted)
or


Potion of Swiftness II


Fermented Spider Eye
Player's movement is slowed to a crouch for the given time.
1:30


Potion of Weakness
(reverted)


Potion of Strength II
or


Potion of Regeneration II


Fermented Spider Eye
Reduces all melee attacks by 0.5 damage (0.25 heart).
1:30

Cat spawn egg[editar | editar código-fonte]


The cat spawn egg was added in 1.10 in snapshot 16w20a with a lot of other spawn eggs. It spawned wild ocelots with tamed cat skins. Then in snapshot 1.10-pre2 all spawn eggs added in 16w20a (except the polar bear spawn egg) were removed. Then in 1.11 snapshot 16w32a all spawn eggs removed in 1.10-pre2 were re-added – except for the cat spawn egg.

Rose[editar | editar código-fonte]

Rose.png

The rose was removed from the Java edition in 1.7.2 snapshot 13w36a, from the Pocket Edition in Alpha 0.9.0 and from the Console Edition partially in TU25/CU14/1.17/Patch 1 and fully in TU31/CU19/1.22/Patch 3. In all three editions, the rose was simply replaced by the poppy as a wild flower which had the same function: crafting red dye, though in the Console Edition it was still named 'rose', until in the versions of console known as TU31/CU19/1.22/Patch 3.

Blocks previously obtainable as items[editar | editar código-fonte]

Veja também: Data values#IDs for a full list of unobtainable blocks

The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the silk touch enchantment. It also prevents such blocks from being given through less legitimate methods, such as inventory hacking, mods, and commands. Until release versions 1.7.2 and 1.8, there had been a wide variety of blocks that could be hacked into the inventory; over time, however, the game was developed so that these blocks became entirely unavailable, even through hacking.

Currently, the game only accepts name IDs (such as minecraft:dirt) in most commands, and uses only name IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate name IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks such as minecraft:cake cannot be obtained in their block form; however, since the game has a corresponding item named minecraft:cake, the item form is given instead.

Obtainable until 1.7.2[editar | editar código-fonte]

In snapshot 13w37a, the /give command was modified so that it would notify the name of the item in chat. Due to this, 26 blocks were made unavailable:

Block Name ID Dec Hex

Bed
minecraft:bed 26 1A

Piston Head
minecraft:piston_head 34 22

Piston Extension
minecraft:piston_extension 36 24

Redstone Wire
minecraft:redstone_wire 55 37

Wheat
minecraft:wheat 59 3B

Standing Sign
minecraft:standing_sign 63 3F

Oak Door
minecraft:wooden_door 64 40

Wall Sign
minecraft:wall_sign 68 44

Iron Door
minecraft:iron_door 71 47

Lit Redstone Ore
minecraft:lit_redstone_ore 74 4A

Unlit Redstone Torch
minecraft:unlit_redstone_torch 75 4B

Sugar Cane
minecraft:reeds 83 53

Cake
minecraft:cake 92 5C

Unpowered Repeater
minecraft:unpowered_repeater 93 5D

Powered Repeater
minecraft:powered_repeater 94 5E

Pumpkin Stem
minecraft:pumpkin_stem 104 68

Melon Stem
minecraft:melon_stem 105 69

Nether Wart
minecraft:nether_wart 115 73

Brewing Stand
minecraft:brewing_stand 117 75

Cauldron
minecraft:cauldron 118 76

Lit Redstone Lamp
minecraft:lit_redstone_lamp 124 7C

Tripwire
minecraft:tripwire 132 84

Flower Pot
minecraft:flower_pot 140 8C

Mob Head
minecraft:skull 144 90

Unpowered Comparator
minecraft:unpowered_comparator 149 95

Powered Comparator
minecraft:powered_comparator 150 96
Air block[editar | editar código-fonte]

The air block was briefly available as an item during 1.7.2 snapshot 13w38b, while Grum had been redefining the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs.

Block Name ID Dec Hex

Air
minecraft:air 0 00

Obtainable until 1.8[editar | editar código-fonte]

In snapshot 14w25a, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:

Block Name ID Dec Hex

Water
minecraft:flowing_water 8 08

Still Water
minecraft:water 9 09

Lava
minecraft:flowing_lava 10 0A

Still Lava
minecraft:lava 11 0B

Double Stone Slab
minecraft:double_stone_slab 43 2B

Fire
minecraft:fire 51 34

Nether Portal
minecraft:portal 90 5A

End Portal
minecraft:end_portal 119 77

Double Wooden Slab
minecraft:double_wooden_slab 125 7D

Cocoa
minecraft:cocoa 127 7F

Carrots
minecraft:carrots 141 8D

Potatoes
minecraft:potatoes 142 8E

Obtainable until 1.9[editar | editar código-fonte]

In snapshot 15w49a, 1 block was made unavailable:

Block Name ID Dec Hex

Lit Furnace
minecraft:lit_furnace 62 3E

Crafting recipes[editar | editar código-fonte]

Chain armor[editar | editar código-fonte]

Veja também: Armor

Since shortly after their introduction in Indev, and until snapshot 14w25a for release 1.8, chain armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory hacking, and the recipe itself was removed from the game's registry of recipes.

Chain armor may still be obtained in other ways.

Ingredientes Receita de Criação
Fire
FireFireFire
Fire
Fire
FireFireFire
Fire
Fire

Fire

FireFireFire

Fire


FireFireFire





Enchanted golden apple[editar | editar código-fonte]

Veja também: Golden Apple

Since their introduction in 1.3.1, and until snapshot 15w44a for release 1.9, enchanted golden apples had a crafting recipe: an apple surrounded by 8 gold blocks. However on the Pocket Edition and Console Edition the Enchanted golden apples are craftable.

Enchanted golden apples may still be obtained in other ways.

Ingredientes Receita de Criação
Block of Gold +
Apple

Horse Armor[editar | editar código-fonte]

Veja também: Horse Armor

In the 13w16a snapshot of 1.6.1 a crafting recipe for horse armor was added. In snapshot 13w18a, the crafting recipe was removed.

Leather horse armor was added to the Pocket Edition just over three years later, and had a still usable but different crafting recipe.

Ingredientes Receita de Criação
Iron Ingot ou
Gold Ingot ou
Diamond +
White Wool

























Generated structures[editar | editar código-fonte]

Brick pyramid[editar | editar código-fonte]

A brick pyramid generated on a small island in the middle of the ocean.

Brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that layers of dirt and stone extended under the pyramid. This suggests that it generated directly on top of the terrain instead of being a complete pyramid with the bottom underground (such as desert temples). Pyramids were removed in later versions of Infdev.

Obsidian wall[editar | editar código-fonte]

The obsidian walls in Infdev

Obsidian walls were used in Infdev to mark the positions of the cardinal directions. This created two intersecting planes extending just above the surface of the solid material that surrounds them. This has long since been removed.

Far Lands[editar | editar código-fonte]

Both types of Far Lands

The Far Lands were the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8. They were removed as a result of an update to the terrain generation, in Perlin Noise (https://en.wikipedia.org/wiki/Perlin_noise) generator.

Monoliths[editar | editar código-fonte]

These were glitched areas of terrain circa Alpha 1.1 which resembled chunk errors, with the terrain abruptly kicking up to the height limit, with natural grass and ore generation. Below the monoliths was completely hollow except for the water generating at the sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. On very large ones it is very possible to find small crevices where normal terrain has generated within. They tend to generate around flatish terrain. They were caused by an error in the Perlin Noise generator.

By setting Biome Scale Weight to negative values in customized worlds, they can generate in modern versions.

These can theoretically generate infinitely upwards (i.e. up to the Far Sky).

Trees[editar | editar código-fonte]

Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of the fact that new log and leaf types had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example: acacia trees, when they were first added, used jungle logs and oak leaves.

Oak trees in the pocket edition were formerly rarely generated with spruces logs.

The "cold-en" oak, or winter oak, was a tree formed by a very rare glitch in older versions of Pocket Edition prior to 0.9.0. It causes a small tree with a leaf arrangement the same as that of small oak or birch to be generated on the border of a forest and a snowy area (one of which is usually mountainous). It is composed with spruce leaves and spruce logs (seen in both the lite and newer versions prior to 0.9.0) or rarely oak logs (paid only).

Map customization[editar | editar código-fonte]

Isometric screenshot[editar | editar código-fonte]

In the Indev versions of the game, you can take a screenshot of the map from an isometric perspective using F7. When the game captures an isometric image it will save the current location of all mobs and show any and all alterations to the map the player has made that would be visible from the perspective of the sun (at sunrise). The player will not be visible unless the player was in third person view before taking the Isometric screenshot.

The Isometric screenshot will save to your local user folder as "mc_map_####.png" where #### represents the number of the screenshot ranging from 0000 to 9999.

There are some limitations that existed with the screenshots:

  • Can only capture the player's model when in 3rd person mode.
  • Due to a glitch the screenshot will only render blocks that are in the player's FOV, and everything else will either be black or show blocks under the ground.

Indev map shape[editar | editar código-fonte]

A typical normal, small, floating, deep map in isometric view.

The map shape is the general dimensions the level generator uses to create maps. Added in 0.31, it alters the length, width, and height of the map. There are three kinds of shapes:

  • Square is a map of equal length, width and height.
  • Long is 2x the length and 1/2 the width of a normal map.
  • Deep is 4x height and 1/2 the width and length of a normal map.

Indev map theme[editar | editar código-fonte]

A map theme (comparable to biomes) was the general style that the level generator used to create maps. Added in the 0.31 update in January 7, 2010, it dramatically affects Indev mode's game mechanics. The Paradise and Woods themes were added in the Indev update on February 14, 2010. Themes were later removed during the middle of Infdev.

There were four map themes:

  • Normal features sporadic trees, clouds and equal length of day and night. Ores can be found and lava is generated near bedrock.
  • Hell features less lighting allowing for mob spawning at all times, lava instead of water, dirt instead of grass and grass instead of sand. Mushrooms are abundant on the surface. Farming works at a much slower rate (one plant stage per day cycle). This was later replaced with The Nether.
  • Paradise features larger beaches and plentiful flora, the time is always set to "Noon" and hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
  • Woods features constant overcast during the day that reduces light and higher tree density. Additionally, mushrooms are spotty throughout the overground areas.

Indev map type[editar | editar código-fonte]

The floating map type.

The map type was the general format the level generator used to create maps. Added in 0.31, it dramatically affected Indev mode in the availability of water, sand, and gravel. The further the player traveled towards the end of the map, the slower they moved. There were four map types:

  • Island is the default map type featuring minor hills and water existing at the borders.
  • Floating contains multiple floating islands. Falling from these islands results in death as the surface is covered in bedrock. Floating gravel and sand is common, while water is rare.
  • Flat is similar to superflat today - it features flat grass with flowers, trees and a starting house.
  • Inland features a slightly hilly landscape, which is essentially the Island map type with infinite flatland at its borders as opposed to water. Sand and gravel are common.

Winter mode[editar | editar código-fonte]

A map with winter mode.

Winter mode was a randomly occurring map type for Minecraft Alpha. It was added on the 9th of July, 2010 and was the first "biome" other than the generic theme to appear in Minecraft. It was removed in the Halloween Update. Four different types of snowflakes fell constantly, creating snow tiles on any solid block that was directly exposed to the sky. When a map was generated, all exposed water blocks would be frozen into ice. Also, animals would not spawn as much as in the normal world.

Pre-Beta 1.8 biomes[editar | editar código-fonte]

In Beta 1.8, biomes received a major overhaul, removing and changing many biomes. Prior to these changes, there were 13 biome types which were much smaller and less distinct.

Mobs[editar | editar código-fonte]

Beast Boy, Black Steve, Steve, Rana[editar | editar código-fonte]

Beast Boy, Black Steve, Steve and Rana were human mobs originally in-game as a test during the Indev phase. They were made by "Dock", Minecraft's past artist, and were removed from the game when Dock left the development team in early 2010. These mobs had no animation and glided around in the same pose. Upon death, Beast Boy, Black Steve and Steve could drop 1–2 string, 1–2 feathers, 1–2 sulphur (this item has since been renamed "gunpowder") and 0–1 flint and steel, while Rana could drop 0–2 apples, 0–5 roses and 0–2 feathers. Beast Boy, Black Steve and Steve each had 5 (Heart.svgHeart.svgHalf Heart.svg) HP while Rana had 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg).[4]

Human[editar | editar código-fonte]

Humans attacking the player

Humans were hostile mobs who took the form of clones of the default skin. In Classic mode, humans could be spawned by pressing G. Strangely, they did not use the punching animation that a normal player would use; they only ran into the player like a zombie would.

Otherwise, humans would just move around the map aimlessly, walking in slightly imperfect circles, flailing their arms and heads, and jumping occasionally. They could not move or destroy blocks, and were not affected by liquids. Changing a player's skin would not change the skin of the human mob.

Unused[editar | editar código-fonte]

These features never had any use in game.

Cog[editar | editar código-fonte]

Gear.png

On January 25, 2010, Notch posted a video of the cogs being placed onto the wall of a cliff.[5]

In Indev on January 26, 2010, the code for cogs (originally named Gear) was added. It could only get obtained by inventory hacking and was invisible in the inventory, at some point an animation was added to the item when in the inventory. When hacked into the game, cogs could only be placed on a side of any block, placing them in a space where two sides are next to each other would cause a cog to appear on each of both sides. Placed cogs were impossible to destroy; any mining directed at a cog phased through to the block behind it, much like water. If the block a cog was on was destroyed, the cog was not removed, but oddly, was invisible. The cog still existed in the map and would show up again if a solid block was replaced. Cogs placed in mid-air using a map editor were also invisible and would show up if a block was placed next to them. Cogs can be only removed using water to flow on them. A cog's sprite consisted of two parts; the center rod and the animated gear.

In Infdev on February 27, 2010, Gear was renamed to Cog, and later on June 27, 2010, it was removed.

Cogs had a data value of 55, which was replaced by redstone in Alpha 1.0.1.

Crying obsidian[editar | editar código-fonte]

Crying Obsidian.png

Crying obsidian was a texture in Minecraft for an abandoned project to implement a spawn-point changing obelisk.[6][7][8][9] It was abandoned after the introduction of beds.[10] It would have been crafted with an obsidian block and lapis lazuli.[11]

The texture for crying obsidian was removed in Beta 1.5.

On February 9, 2012, Jeb was asked "Can you bring back Crying Obsidian or add some new color/texture blocks?" to which he responded "As soon as I've made preparations for more texture space."[12]

Furniture[editar | editar código-fonte]

Chair and table.png

In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. The second texture may be the side view of a table, or possibly the front of the chair. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[13][14][15][16]

Pigman[editar | editar código-fonte]

Pigman.png

Minecraft user Miclee came up with the idea for pigmen.[17] He was given the Bacon Cape as a reward, but when Notch was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion[carece de fontes].

Notch mentioned in April 25, 2011 that he might add pigmen as villages' townspeople,[18] although in the Beta 1.9 pre-releases, a different villager mob was introduced.

In 1.6.2, the texture file was removed.

Plate.png[editar | editar código-fonte]

Arquivo:Plate.png In c0.30_01, there was a folder called "armor", which contained two files in development, showing only a helmet and chestplate. One was finished and called "chain.png" and resembled chain armor, and the the other was unfinished and called "plate.png". Plate.png remained unused and eventually removed. It is possible that this was replaced by the iron armor or that this was originally supposed to be iron armor.

Potions[editar | editar código-fonte]

There were 30 unused potions that were left behind in Beta 1.9-pre2. All unused potions had no effect and appeared to be re-textures of other potions. These potions were later removed in the 1.9 snapshot 15w44b.

These potions could only be obtained by using the command /give <player> minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding the value with 16384 would result in a splash version of given potion.

Values with a * did not require {CustomPotionEffects:[]} at the end of the command.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7*
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15*
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23*
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27*
Suave Potion 28 & 29
Debonair Potion 30 & 31*
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39*
Dashing Potion 40 & 41
Refined Potion 42 & 43*
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47*
Potent Potion 48* & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55*
Harsh Potion 56 & 57
Acrid Potion 58 & 59*
Gross Potion 60 & 61
Stinky Potion 62 & 63*
Burpy Potion 63 & 64


Quiver[editar | editar código-fonte]

Aljava.png
Quiver-decode.png

In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused the sprite from that game and put it in Minecraft, albeit flipped horizontally.

Although the sprite for the quiver has been in the game files since Indev, almost nothing is known about it. Jeb originally stated that there were no plans to add them.[19] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[20] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[21] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".[22]

In 1.9, the quiver texture was removed.

Studded armor[editar | editar código-fonte]

LeatherChain.png

Studded armor were several sprites that were added sometime around Indev 0.31 in items.png. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were never implemented into gameplay and were eventually removed.

Play Tutorial Level button[editar | editar código-fonte]

An unclickable Play Tutorial Level button was added during Indev. It could be found on the main screen. It was finally removed during the transition from Alpha to Beta stage, but no such tutorial level existed between Indev and Beta.

Skis[editar | editar código-fonte]

Skis.png

A texture known in the game files as "skis.png", was added in the 1.4.6 update. Its textures were added by Dinnerbone as a red herring.[23] The texture was removed in 1.6.

Fluff.png[editar | editar código-fonte]

Infdev Fluff.png

In infdev, a texture called "Fluff.png" was added, it resembled snow. It was removed in early alpha.

waterterrain.png[editar | editar código-fonte]

Waterterrain Infdev.png

In infdev, a file similar to terrain, referred to as "waterterrain.png" could be found, it is unknown when this file had been added, and unknown when it was removed. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.

Door Details[editar | editar código-fonte]

Doors Infdev.png

In the Infdev terrain file there could be found two door textures that looked the same except the hinges and the handle were on the opposite sides, but in today's Minecraft only one of the texture is used, and is flipped, when the handles and hinges are on the other sides.

Door Entity[editar | editar código-fonte]

Door Entity Infdev.png

In the Infdev "item" folder(this is where signs, arrows, and minecarts could be found at the time), you could also see some weird file named "door.png", it was most likely going to be used for the door animation that Notch had been wanting to add.

Brick Block Variations[editar | editar código-fonte]

Brick Variations Classic.png

At some point in Classic there was added 4 similar brick textures with slight differences, hinting it might had been planned to add variations in textures.

Steve Villager Hybrid[editar | editar código-fonte]

Steve Villager before 1.5.png

After villagers were added, a strange file could be found in the mobs folder(outside the villager folder) called "villager.png". It appeared to be some sort of messy Steve villager hybrid. This file was removed in 1.5 due to the texture pack reform.

Other[editar | editar código-fonte]

Calm4.ogg[editar | editar código-fonte]

Calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3:13.

It consists of an up-beat synth, battle-like tune. At 1:36 in the song, you can hear Notch saying "Mojang Specifications" in a slowed-down voice.

The track was released around Alpha 1.1.1 (Seecret Saturday 10), but it is unknown when and why it was omitted from the downloaded game files. As such, players who had the game while the song was still in it will continue to hear it being played, as the game will play any song in the .minecraft/resources/music folder.

With the introduction of the 1.6.1 launcher, playing older versions with the track Calm4.ogg will not allow the track to be heard, since music is downloaded separately from the .jar files.

Lighting updates[editar | editar código-fonte]

World generation lighting issues were temporarily fixed in snapshot 12w39a during the development of 1.4.2,[24] but Dinnerbone reverted these changes due to performance decreases. Bi-directional lighting changes were also reverted, with Dinnerbone promising that he'll "come back to it in 1.5", however this never eventuated.[25][26]

Many of these changes were implemented in 1.8.[verificar]

Void fog[editar | editar código-fonte]

Void fog as depicted before its removal in the 1.8 snapshots
The limit of the player's view would reduce with depth

Starting in Beta 1.8, black Void fog existed which increased with depth as the player descended past Y=17. As the player traveled deeper, the fog at the edge of the render distance would become closer, until the player reached the deepest depths, where visibility was reduced to just a few blocks, beyond which lay only blackness. There were also dark gray void particles that appeared at and under layer 16, as well as in the void.

Void fog and the void particles were removed in snapshot 14w34c for release version 1.8. The main reason for its removal was to increase performance.[29]

Minecart changes[editar | editar código-fonte]

In snapshot 14w11a during the development of 1.8, the physics of minecarts were changed. Their collision and position handling was improved, and they could go faster and farther, derail at corners if going too fast and refuse to go uphill. However, these changes were reverted in 14w17a after the developers decided that the behavior was too buggy.

Dispensing command blocks[editar | editar código-fonte]

From 1.8 snapshot 14w07a, dispensers had the ability to place a command block that it contained, when activated. This feature was removed as of version 1.8.6 to solve a security issue.[30][31]

Mobs running from creepers[editar | editar código-fonte]

In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because of performance issues, because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick.

Game sounds[editar | editar código-fonte]

Game sounds Track
Arrow Contact
Explosion
Splash
Bow
Experience Orb
Door opening
Door closing
Lava
Flint and Steel
Old Hurt

Splashes[editar | editar código-fonte]

When a splash is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. (Note: the file containing splashes in Pocket Edition is splashes.json.)

Main splashes[editar | editar código-fonte]

Splash text Explanation Version added Version removed Pre-removal line number
Pre-beta! Alpha version of Minecraft. Indev or earlier Beta 1.2 1
Alpha version! Alpha version of Minecraft. Indev or earlier Beta 1.2 30
9.95 euro! The pricing of the Alpha version of Minecraft, which was less than half that of the final price. Indev or earlier Beta 1.2 48
Half price! The pricing of the Alpha version of Minecraft, which was about half that of the final price. Indev or earlier Beta 1.2 49
Check it out! Duplicate of "Check it out!" on line 21. pre-Halloween Update Beta 1.8-pre1 47
Notch <3 ez! Most likely because of Notch's departure from Mojang. Indev 1.8.5 100
SOPA means LOSER in Swedish! SOPA was a highly controversial antipiracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a verb meaning "to sweep" and also commonly used as a slang insult (comparing someone or something to the dirt that you would sweep up). Prior to the 1.3 Pre-release, this splash read "SOPA means LOSER in Swedish", without an exclamation point.

The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal.

However, the Splash still exists in Console Edition.

1.1 1.9 (15w42a) 304

Special splashes[editar | editar código-fonte]

Splash text Explanation Date/version displayed Version removed
Happy birthday, ez! Shown on ez's birthday. November 9 1.8.5
Happy birthday, Notch! Shown on Notch's birthday. June 1 1.8.5

Super Secret Settings[editar | editar código-fonte]

The "Super Secret Settings", added in 1.7.2 snapshot 13w38a, were removed in 1.9 snapshot 15w31a for an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.

Native Twitch.tv integration[editar | editar código-fonte]

Native Twitch.tv integration, added in 1.7.4 snapshot 13w47a, was removed in 1.9 snapshot 15w31a. Twitch chat was integrated into the game.

References[editar | editar código-fonte]