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Recursos mencionados

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Desdo começo do desenvolvimento de Minecraft, haviam muitos recursos mecionados por desenvolvedores. Esses recursos podem estar planejados para uma próxima atualização , mas ainda não apareceram em uma Snapshot[1] , ou simplesmente foram esquecidos ou cancelados.

Note que essa página apenas documenta recursos que foram mencionados mas ainda não estão no jogo. Rumores ou recursos de Snapshots não entram nessa lista.

Parcialmente implementados[editar | editar código-fonte]

Esses recursos foram mostrados por um Membro de Desenvolvimento, mas foram canceladas ou tiveram seu desenvolvimento incompleto.

Laje de Terra[editar | editar código-fonte]

DirtSlab.png

Antes das lajes de pedra dorem adicionadas na 0.26 , Notch fez um teste com lajes de terra. Ela nunca foi adiconada para o jogo e só foi mencionada uma vez[1] . Notch concluiu que não era uma boa ideia,pois ele teria que criar uma variação da terra para as cavernas,e elas não se juntariam no inventário

Tábuas Coloridas[editar | editar código-fonte]

Colored Wooden planks.png

Dinnerbone perguntou em seu Twitter se os jogadores gostariam que tábuas coloridas fossem adcionadas [2] Ele anunciou que os resultados foram , "30% 'não,por favor', 80% 'sim,por favor'. Sim, isso é110%. Eu nem sei mais"[3] Apesar dos resultados, ele cancelou a ideia e adcionou a terracota, que pode ser colorida. As tábuas coloridas foram abandonadas depois que Dinnerbone percebeu que seria necessário adicionar lajes e escadas de cada cor também.

Lanterna[editar | editar código-fonte]

Lanternas era um bloco criável originalmente planejado para ser adicionado Atualização do Halloween . No entanto foi atrasado devido a falta de tempo e seria implementada em uma atualização futura.[4]

Com a adição das lanternas, tochas iriam apagar e precisariam ser re-acesas com um Isqueiro. A lanterna iria servir como uma fonte de luz permanente. De acordo com Notch,quando a atualização fosse lançada, todas as tochas colocadas no mapa,no inventário, e nos baús seriam convertidas para lanternas. Para fazer isso,as lanternas iriam usar o mesmo ID que as tochas,junto com a mudança de textura.

Em 13 de janeiro de 2011 Notch anunciou que as lanternas seriam "adcionadas posteriormente",[5] e em 20 de Janeiro ele dissse que não tinha certeza quando iria ser implementado[6] Notch anunciou em 18 de novembro de 2011, na MineCon 2011, que lanternas não seriam adcionadas devido a uma grande resposta nega da comunidade. Em vez disso, outros tipos de iluminação seriam adicionados,[7] que revelaram ser a Lâmpada de Redstone e a Pedra Luminosa.[8]

Atril[editar | editar código-fonte]

The Lectern was an old project of Dinnerbone's. It was meant to be a stand for books so you could easily read them. He was well on his way to creating it when he encountered problems and scrapped the idea, but mentioned that he might pick up work on the lectern in the near future.[9] Dinnerbone stated in his Reddit AMA on December 18, 2013 that he had revisited lecterns but scrapped them again as "something about them just didn't feel right".[10]

Sky Dimension[editar | editar código-fonte]

A plain sky dimension.

The Sky Dimension was a planned dimension in Minecraft, intended to be the opposite of the Nether.

Fish[editar | editar código-fonte]

Fish were a passive mob that Notch showed interest in adding. In the Halloween Update, Notch said he would add fish.[11] However, they were only added as an item. There is no coding for a fish mob in the game itself, nor is there a model that currently exists. Despite being two years since the mob was first mentioned, Jon Kagstrom has stated that he is planning to add fish as a mob.[12] Notch states in the reference the 'ability to catch fish' which is already implemented. Nothing says anything about adding a model. During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"

Mentioned[editar | editar código-fonte]

These features were mentioned at one point but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who no longer work at Mojang.

Audio loops[editar | editar código-fonte]

Audio loops have not yet been added to the game, but may be implemented to play when the player is in a specific location (In caves, forests, oceans, and beside a waterfall). This has been partially added in 1.4 with the addition of lava and water ambient sounds.

Friends list[editar | editar código-fonte]

Notch mentioned on his blog, The World of Notch, that friends lists would be added after Beta 1.8.[13] The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[14][15] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012 Jeb stated that it would be a large implementation on the server side and will be used for all Mojang games, and that is a big project.[16][17]

Lua scripting[editar | editar código-fonte]

Lua Scripting was a feature mentioned by Notch as a way to create server side modifications.[18]

Players will not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary.

The server would be able to create custom commands, assign certain server functions to blocks, and create user groups.

Notch has said that he wanted Lua to be an extension for Minecraft. He does not want Lua to turn Minecraft into a game engine. Essentially, Lua, although a nice addition, will not revolutionize game-play in Minecraft.

Resource packs[editar | editar código-fonte]

Erik Broes mentioned that there may be easier customisation of chat and sheep colors[19]

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations.[20][21] Dinnerbone later stated that player models would not be able to be changed.[22]

Panda[editar | editar código-fonte]

Dinnerbone once tweeted about pandas in response to the question "If you could code any mob into the game, what would it be?"

Dinnerbone-twitter.png Pandas. I already tried playing with them, but I still need to get used to skinning and animating things.
~ Dinnerbone [23]

On December 18, 2013, on Reddit, Dinnerbone answered the question "If you could add one feature to Minecraft without the hassle of coding or modeling, just anything, and you wouldn't need anyone's permission: What do?".

Pandas.
~ Dinnerbone[24]

Red dragon[editar | editar código-fonte]

Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the ender dragon, the other being red tamable dragons.[25] Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[26] The red dragon has not subsequently been added.

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Dinnerbone-twitter.png It was never promised, we have no plans to add a red dragon at this time.
~ Dinnerbone [23]

Later, on December 15, 2013, Dinnerbone wrote on Reddit that there will be red dragons in Minecraft one day.

I'm sure one day there will be. Not right now though.
~ Dinnerbone[27]

Seasons[editar | editar código-fonte]

Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[28][29] Seasons may include changes in color of tree leaves and may also be tied to real time.[30][31]

Spike block[editar | editar código-fonte]

Spike blocks were originally planned for Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by sticky pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[32]

Workbench (Plugin API)[editar | editar código-fonte]

The Plugin API[33][34], dubbed "Workbench", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[35][36] The Bukkit team will help make the official Plugin API[37].

Inventory changes[editar | editar código-fonte]

An inventory rewrite was originally added in the snapshot 14w17a for 1.8, but a roadblock was hit and they had to shelve it before the release of 1.8.[38] Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,[39], seeing players' GUI when spectating from their POV[40] and the return of shift-double-clicking[41][42]

Brief mentions[editar | editar código-fonte]

These features were briefly mentioned, but no further information was given after that.

General features

  • More animals such as fish, birds, and tree animals, to make the game seem more alive.[43]
  • More sea life[44] (This has partly implemented in 14w25a with the addition of guardians)
  • More ores[45]
  • More structures in biomes[46]
  • More types of caves[45]
  • More dimensions[47]
  • More rare structures and terrain changes[48]
  • More ores and cave types[49]
  • Height-based content, something like vertical biomes.[50]
  • All exclusive Pocket Edition features ported to PC[51]

More specific features

  • Ocean Ambience[52]
  • Coral. He abandoned the idea, stating "It's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."[53]
  • The ability to choose what work saves to the level files[54]
  • Storing of achievements and statistics online[55]
  • Animated swinging doors[56]
  • Better construction analysis[57]
  • BUD switches, a block that would act as a Block update detector, told at Minecon 2012 for use with redstone circuitry.
  • Cherry trees[58]
  • Colliding clouds[59]
  • Buckets fillable from cauldrons.[60]
  • Vertical redstone[61]
  • Able to design village buildings[62]
  • Minecart with dispenser;[63], image may have just be showcasing the custom tile displays in minecarts which was added in the next snapshot, 13w02a.
  • Easier way to implement terrain changes[46]
  • In early Alpha, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode[64]
  • Mesa temple[65]
  • Books editable anywhere, not just at the end of the page[66]
  • Silk touch yielding double half slabs[67]
  • Custom tabs and preset inventory layouts for the Creative inventory[68]
  • Ability to pause the game in multiplayer, but only for ops. Users will then get to chat until the game is back.[69][70]
  • Copy and paste support on signs[71][72]
  • Minecarts usable as boats[73]
  • Fallen trees (like what is currently in Pocket Edition)[74]
  • A new male mob that has no clothes.[75][76] Not currently being worked on.[77]
  • Flower pots breaking when hit by arrows.[78]
  • Turtles[79][80]
  • Utilise the space above the Nether ceiling for something else.[81]
  • Enchanted items apply attributes on use.[82]
  • Adding more places to display scoreboard scores.[83]
  • Colored lighting[84]
  • A better UI for server admins/ops, inspired by the twitch user moderation menu.[85]
  • A resource pack-related feature that allows improved russian font display[86]
  • A new system that could alter weapon behavior.[87]
  • A hug animation[88]
  • Improved camera controls[89]
  • A gamerule which prevents rain/snow[90]
  • Rewrite the liquid and lighting engine[91]
  • Changes to the world format - storing which version the world was last opened in, modularized and stored in 16 block high sections, ids per chunk[92][93]
  • Rewriting the key bind system.[94]
  • Building a custom sound system.[95]
  • Multithreaded terrain generation rendering.[96]
  • A more user-friendly launcher.[97]
  • Fixes to chunk loading.[98][99]
  • Using the killer rabbit killing mobs for something.[100]
  • A marker entity.[101][102]
  • Better autocomplete (prompt whilst writing) and auto GUI creation for commands.[103]
  • Reindeer - initially suggested for Christmas 2015.[104]
  • OAuth[105]
  • Nether portals placing players in front if possible.[106]
  • The ability to remove enchantments from an item.[107]
  • Scarecrows[108]
  • Treasure maps[109]
  • More colors and texture pack customizations of maps[110]
  • Cave maps - Notch stated that they are "an interesting idea".[111]
  • Uncarved pumpkins.[112]
  • Custom paintings[113]
  • Rainbow crystalline caves[114]
  • Server portals[115]
  • Fireworks having effects on mobs, such as scaring wolves.[116]
  • Dinnerbone has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.[117]
  • Corn[118]
  • In game lore[119]
  • "Crazy ideas on world generation algorithms"[120]
  • Another rabbit skin[121][122]
  • Making parent rabbit color influence child color[123]
  • JSON support on signs[124] and possibly implementing a way to "make it work in survival"[125]. Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."[126]
  • Being able to make the world border's center slowly move[127]
  • Sheep showing their color when shorn, like the Pocket Edition[128]
  • Dinnerbone's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[129] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
  • Different types of trapdoors[130]
  • A GUI for command blocks[131]
  • Portable light (e.g. holding a torch in your hand which provides light).[132]
  • A mob which camouflages with its environment - when developing the Shulker mob, Jeb initially had it so that the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob, but stated that it may happen in the future.[133]
  • Notch once planned to make floating masses of land that required obsidian veins to stay afloat. He later stated that he disliked the idea.[134]
  • Entities possible being able to switch between weapons - while 1.9 has added - "There are no plans right now for entities to use that [offhand] slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only."[135]

Joke features[editar | editar código-fonte]

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.

Notch and other Mojang AB employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[136]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[137]
  • Hot dogs.[138][139]
  • Herobrine. In every new Minecraft update like Halloween Update, Adventure Update, Pretty Scary Update, Redstone Update, Horse Update, The Update That Changed The World, and The Bountiful Update, it will say "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[140]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[141]
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[142]
  • Marc joked about adding Top Hats for 1.4.[143]
  • A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[144]
  • Pine cones.[145]
  • Dinnerbone joked about adding dwarves when asked about it.[146]
  • SethBling mentioned a downside of the command blocks on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.[147]
  • Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring states pizza is confirmed to be added.[148]
  • Mojang has made several joke features during april fools.
    • In 2011, the locked chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
    • In 2013, Mojang released Minecraft 2.0 which contained features such as pink withers and redstone bugs.[149]
    • In 2014, the default sounds were and everyone's skin were replaced with villagers, which was all blamed on the villagers.
    • In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and lovey.

References[editar | editar código-fonte]

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