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Homem-porco Zumbi
Pontos de vida

20 (Heart.svg × 10)

Pontos de armadura

2 (Armor.svg)

Força de Ataque

Fácil: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Difícil: 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

  • Any 2 block high space in any light level in the Nether.
  • When lightning strikes within 3-4 blocks of a pig in the Overworld.
  • Próximo ao portal do Nether no Overworld.
Primeira aparição

See History


See Drops


Adulto: 5
Criança: 12

ID interno


ID da entidade

Porco Zumbi

Homem-Porco Zumbi é um mob neutro comum, que vive no Nether.

Spawning[editar | editar código-fonte]

O Homem-Porco Zumbi pode aparecer no Nether, a partir de Portais do Nether ou a partir de porcos comuns atingidos por um raio. Eles tem 5% de chance de aparecer como um Homem-Porco Zumbi bebê, e um Homem-Porco Zumbi bebê tem 5% de chance de aparecer como um jockey.

Os Homem-Porco Zumbi aparecem com uma Espada de Ouro (exceto os que foram gerados a partir de um raio que atingiu um porco) que pode ser encantada aleatoriamente, Essa probabilidade aumenta com uma maior dificuldade no jogo, e os encantamentos das espadas serão comumente de um level maior.

Nether[editar | editar código-fonte]

Homem-Porco Zumbi aparecem em grupos de 4 no Nether.

Portais do Nether[editar | editar código-fonte]

Quando um bloco de um portal do Nether no Mundo Superior (Overworld) recebe um tick, há uma pequena chance (1/2000 no Fácil, 2/2000 no Normal, e 3/2000 no Difícil) de nascer um homem-porco zumbi nos blocos inferiores do portal. Se um homem-porco zumbi que foi gerado desta maneira permanece no portal onde nasceu, ele não será teleportato para o Nether.

Porcos[editar | editar código-fonte]

Um Homem-Porco Zumbi irá aparecer quando um raio atingir a 4 blocos de um porco. Se o jogador está montado no porco quando o raio o atingir, um Homem-Porco Zumbi irá aparecer em cima do jogador. Se o porco é for um bebê, ainda assim o Homem-Porco Zumbi será adulto.

Drops[editar | editar código-fonte]

Zombie pigmen drop 0 to 1 rotten flesh and 0 to 1 gold nuggets. The maximum amount of each can be increased by 1 per level of Looting used, up to a maximum of 4 each at Looting III.

Zombie pigmen have a 2.5% chance to drop a gold ingot and a 8.5% chance to drop their sword when their death is registered as a player kill. That chances of each can be increased by 1% per level of Looting used, up to a 5.5% chance for a gold ingot and a 11.5% chance for a golden sword at Looting III.

Zombie pigmen drop 5 experience, or 12 if they are a baby zombie pigman, when their death is registered as a player kill.

All items they have picked up after spawning will be dropped upon death.

Halloween[editar | editar código-fonte]

On Halloween (October 31), zombie pigmen have a 22.5% chance of spawning with a pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.

If a zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance at Looting III.

Behavior[editar | editar código-fonte]

Zombie pigmen tend to move relatively slowly. They can drown, but are immune to fire and lava damage. Baby zombie pigmen are faster than adult zombie pigmen.

Like zombies, some zombie pigmen will sometimes bang on wooden doors, and in Hard difficulty, they even break them.[1]

Some zombie pigmen have the ability to pick up items. They will even pick up a weapon if they feel it is better than their golden sword, dropping their golden sword with the same chance as if killed with Looting I.

Combat[editar | editar código-fonte]

Zombie pigmen have 20 (Heart.svg × 10) health and 2 (Armor.svg) armor points, which reduces about 8% of damage.

When aggravated, their speed will significantly increase to faster than the player's walking speed. They will also make an aggressive noise between 0 to 39 ticks after they are attacked. The pigmen will crowd around and try to overwhelm the player by ganging up on them. Each pigman can deal 5 (Heart.svgHeart.svgHalf Heart.svg) on Easy, 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Normal, or 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Hard per hit.

In addition, some zombie pigmen will have the ability to spawn reinforcements when attacked, including when killed in a single hit. Due to a bug, the spawned reinforcement will sometimes be a regular zombie.

Zombie pigmen are damaged by the status effect Healing and healed by the status effect Harming. They are immune to both the status effects Regeneration and Poison.

Hostility[editar | editar código-fonte]

Zombie pigmen are not initially hostile, but all zombie pigmen within a 67×67×21 to 111×111×21 area centered on the attacked pigman will become aggressive and converge on the player if any individual is attacked, unless the pigman attacked is killed in one hit. This applies to any hit registered as coming from the player, including deflecting ghast fireballs. This only applies to the player; mobs that provoke zombie pigmen will only be attacked by that specific individual.

Zombie pigmen will remain hostile for 20 to 39.95 seconds, although they will continue to pursue an already-targeted player after this time until the player escapes their 40 block pursuit radius. Approaching an already hostile zombie pigman causes it to sound an alarm call, angering other zombie pigman in a 40-block radius. The forgiveness timer does not advance for zombie pigmen in unloaded chunks. Thus, if the player enters a Nether portal and returns, any provoked zombie pigmen in the area will still be aggressive unless another player was nearby to keep the chunks loaded. Dying will not cause zombie pigmen to become neutral towards the player, regardless of whether they killed you.

Data values[editar | editar código-fonte]

Veja também: Chunk format

Zombie pigmen have entity data associated with them that contain various properties of the mob. Their entity ID is PigZombie.

Homem-porco Zumbi/ED

Video[editar | editar código-fonte]

Homem-porco Zumbi/video

Histórico[editar | editar código-fonte]

? Zombie pigmen were originally presented as unarmed passive creatures in a preview before the Halloween Update. The green liquid in the zombie pigman skin was originally blood red,[2] but this was changed for an unknown reason, probably because it looked too gory. The skin file has "THX XAPHOBIA" written on it as a credit by Notch to the skin's original creator, XaPhobia.
1.2.0 Added zombie pigmen in the Halloween Update. Zombie pigmen never forgive the player once attacked and drop 0-2 cooked porkchops. They were erroneously referred to as "Pig Zombie" in the language file.
1.5 Pigs struck by lightning in the Overworld will change into zombie pigmen.[3]
1.8 Zombie pigmen no longer drop cooked porkchops, and now drop rotten flesh.
Lançamento oficial
1.0.0 Beta 1.9-pre1 Zombie pigmen drop gold nuggets in addition to rotten flesh.
Beta 1.9-pre2 Zombie pigmen have 2 armor points, like zombies. It prevents 8% of damage.
Beta 1.9-pre5 Zombie pigmen, skeletons and zombies can be damaged by splash potions of healing, and will be healed by splash potions of harming. In addition, a sword enchanted with Smite will do extra damage to zombie pigmen.
1.2.1 12w06a Zombie pigmen have a rare chance of dropping gold ingots, golden helmets or their own golden swords, which may be enchanted. The sword will be enchanted with a random level 5 enchantment.
? Zombie pigmen had their name fixed from "Pig Zombie" to "Zombie Pigman".
1.3.1 12w22a Zombie pigmen can now spawn in the Overworld from Nether portals.
1.4.2 12w32a Zombie pigmen could rarely carry enchanted swords and wear any type of armor. Also, the sword they're carrying now increases damage.
Some zombie pigmen can now pick up dropped items.
12w34b In the Overworld, zombie pigmen are eager to get back in the Nether Portal.
12w36a The zombie and zombie pigman models and textures have an addition 32 pixels of empty space below the texture.
? On Halloween, zombie pigmen have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.2 Baby Zombie Pigman now spawn naturally.
1.7.2 13w36a When struck by lightning, zombie pigmen now spawn with golden swords.
1.7.4 13w49a Added chicken jockeys. Since zombie pigmen share some of the zombie .class files there are also pigman jockeys - a rare version of the baby zombie pigman.
1.8 14w03a Now only drop gold nuggets/gold swords when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, only drops rotten flesh. This makes automatic gold farms impossible.
14w04a The above change was reverted.
14w06a Zombie pigmen use the new mob AI, allowing them to navigate obstacles.
Zombie pigmen will forgive after 20 to 39.95 seconds, although they will continue to attack until the player gets outside their aggro distance.
14w07a Baby zombie pigmen will no longer forgive.
14w11a Now run away from creepers that are about to explode.
1.8-pre1 Baby zombie pigmen forgive again.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
1.9 15w34a Now have an attack animation without weapons.
Pocket Edition
0.5.0 Added Zombie pigmen, which only spawn in nether reactors. They are hostile to all players, but have a shorter sight range. Finally, their drops are different than PC: 0-1feathers and/or a gold ingot.
0.7.2 Added new sounds for the zombie pigmen.
0.8.1 Zombie pigmen no longer damage when they are burning in the daylight.
0.9.0 Zombie pigmen can now be spawned via spawn egg.
0.9.2 Now rarely drops carrots and potatoes.
Zombie pigman now have attacking animation.
0.9.4 Now have 2 (Armor.svg) armor points, which reduces 8% of damage.
0.10.0 The Zombie pigmen sword will turn orange when they are burning in the day light.
0.11.0 build 1 Zombie Pigman can now spawn 3 Zombie pigmen instead of one in nether reactors.
Zombie Pigmen are smarter than they were before.
Zombie pigmen now have the hat layer.
Zombie pigmen no longer have the player arms.
Zombie pigmen now have the Zombie arms.
Zombie pigmen no longer burn in the sunlight.
build 2 Zombie pigmen can now spawn as babies
0.12.1 build 1 Zombie pigmen now spawn in the nether.
Zombie pigmen now use the new AI.
Zombie pigmen are no longer hostile.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
build 11 Have a chance to spawn with enchanted swords.
build 12 Now attack iron golems.
Edição de Console
TU1 CU1 1.0 Added zombie pigmen.
TU12 Zombie pigmen have a rare chance of dropping gold ingots, golden helmets or their own golden swords which can be enchanted. The sword will be enchanted with a random level 5 enchantment.
TU14 1.04 Zombie pigmen can spawn in the Overworld from Nether portals.
TU19 CU7 1.12 Added baby zombie pigmen. Zombie pigmen can also now wear armor or weapons.
TU31 CU19 1.22 Zombie pigmen will forgive after 20 to 39.95 seconds, although they will continue to attack until the player gets outside their aggro distance.

Issues[editar | editar código-fonte]

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Gallery[editar | editar código-fonte]

See also[editar | editar código-fonte]

Notes[editar | editar código-fonte]

References[editar | editar código-fonte]